I'm brand spanking new to this whole skinning thing so bear with me. My first, and current skinning tool is NPherno's Skin Tool v0.9b3 (Note: there's no help file). I have a weapon here for Quake2 (.md2) and a texture. I can get the program to automatically load the skin when I load the model so it seems like the model is…
Hello everyone! I'll be posting progress towards my Character demo reel/portfolio. I will try to incorporate some environment art to support the characters if I have enough time. I'm also planning to create idle cycles for the character presentation. I will add this last of course haha. I will be doing 3 Characters, with a…
i'll try to add another possibility I've run into on any 3d models, reset X form (in max idk what it is in blender) and maybe double faces on that location ? I've had this its not fun. Hope you figure it out, glad you did the flip normal cause it was my 1st thought, since it looks simple enough i'd just redo it, probably…
Everyone beat me home :) I wish I got the full chicken too.. I'm raiding the fridge! Great meeting everyone, you're all awesome, count me in for the next one! Looking forward to the upcoming threads: "Why is my AO map glossy?!! HELP!!" "Hard surface modelli- IDK WTF am I talking about?" "Using kids to farm gold, a mini…
idk nothing about this game appeals to me on any level. i hear its really good but it seems like it will be one of those good games i will never even try. maybe its just i dont like the character design at all, or all the wired hair/suit/attacks things. just seems to stupid for me. i would rather kill things with chained…
This should be sweet, L4D was awesome - I remember little bugs in the game that I think were patched a while after release, e.g. the No Mercy campaign at the gas station, you could break through the garage door by repeatedly punching it... Also the lesser known 'magic washing machine' (as we called it) in the house at the…
lol thats just the size of the preview in that window...widen up the window some more and it will change "max in game" is the size of the texture you need to change it in the ini to get it larger that 1024 i think edit: http://eat3d.com/forum/general-discussion/udk-textures-look-strange-0 3rd post @fearian, weird ...maybe…
It should work fine, although I haven't tested it. Especially in Maya, it should work correctly as long as you followed the required steps (lock normals and triangulate before export comes to mind. IDK if the shelf does this for you.) I don't know if it will display the normal map correctly in Max but if you import the Max…
you write you spend lotsa time with the basic headshape. if you are practasing your sculpting skills, its easier if you don't have to spend so much time in that part. i'd personally recomend sculptris if your solely practasing sculpting, but thats just my view. idk about mudbox sculpting, but id look at a human front and…
to me it looks like you have too much "micro" detail going on here and not enough mid-range detail. also idk if thats just the type of tree, but the branches coming off of the main trunk look to be too disconnected. i would attempt at trying to blend them together a little more, same goes for the knots you have. post up…