I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
yes it has AO and Cavity from normalmap, you just need to select the baked normalmap and convert it to a ndo2 normalmap first. Just try it, hard to explain ndo2 to someone who hasn't used ndo1 or 2, since it is so different from CB.
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
The back face of my grass foliage planes are really dark. How can I fix this? I know how to solve it in the previous Unreal Engine, but I just can't figure it out in UE4. Custom lighting isn't really available now is it because of PBR? :/ Thank you!