Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…
Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
3D Character Artist Visual Purple is looking for a Character Artist for full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have experience working with the Unreal Engine 4 and Maya or Modo creating photorealistic characters for real-time applications from scratch. The…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I'm creating a game as an indie developer and my game is low-poly with a maximum allowance of 1200 triangle polygons for characters in this game. They are all humanoid characters. I'm practicing first on modeling characters with less than 1000 polygons. I'm having some difficulties with the typology, especially around the…