You need to build it in Designer to create those sorts of controls. If you don't want to do that, you could put it at the bottom of your layer stack where it won't affect anything else, do your contrast etc then use an anchor point to slot it in where you need it.
Well the people driving the industry are completely disconnected from it. So it's not like anybody making the big decisions gives a shit about you or me. It's why killing people with guns is so easy. Somebody is far away, there is no connection. Easy to pull the trigger. Dudes flying planes can easily bomb a school full of…
"Animesh, take a look at the work in my portfolio, as well as SgtNasty's. Neither of us have art jobs. You're work will need to be significantly better than ours to have a good chance of becoming a professional artist." I've looked at your posts and you both have some pretty amazing work. I have to disagree with this…
There's already a lot you can do in TB2 to simulate the conditions of UE4, Unity, and Dota. For example, it's pretty easy to simulate default lighting/shading conditions from Unity 5 in TB2. First and foremost, you should set your model's tangent space to Unity. EDIT: SEE BELOW POSTS ABOUT SPECULAR. Set your Reflectivity…
Well i'm not doing exactly that, read too quickly ^^ I detach all shells that are in the 0-1 square. But it looks like you made the right thing. The only trick i use is from Jorge "Polytools" Rodriguez. I convert uvs to a trimesh, because mesh are faster to deal with than uvs, not to mention unwrap modifier. Also you could…
Is there something on the market that is similar to the NDS, but is larger A4 sized and is self powered? i.e. no extra plugs, no laptop, etc. self sufficient electronic drawing pad?
Hello. Currently I'm just a hobbyist planning to look for a job in 3D sometime soon. I like to be as independent as I can, so In my time in 3D rather than looking for an answer as to what's the norm or what someone *should* do in a situation, I find my own solutions that I feel have the best results. The one thing that I…
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…
Hi, I was on these message boards (well not these, but the old ones) along time ago. I just want to say the new ones are look good. Ok well now to the main point of this thread. Im going to start a mod for Doom 3 with a friend soon. It will be our first mod so I know well need help down the line, but In the mean time I…
I have issues with Doubletap script from this thread. Say I want to toggle Top/Bottom views, single tap does nothing macroscript Top_Bottom
Category:"_custom"
toolTip:"Top/Bottom Toggle"
( fn checklastClicked = ( local thisClicked = timeStamp() if lastClicked != undefined then ( if (thisClicked - lastClicked) < 500 do (…