Needs more of a western feel. You are missing: -catcus(s) -mine shaft -railroads -barbershop, sherriff office,pony express,telegraph... (a saloon by itself is just plain silly) -WHOREHOUSE!!!! -tumble weeds -hitching posts, water troughs I saw make the sky more yellowish-orange as if in a sandstorm or a realllllllly dry,…
Hi I want to try another direction by creating a shine Pattern. So every skin is unique. To accomplish this i used the anodized multicolored technic which also uses a alpha channel. My idea behind this pattern is nebula in space. Pattern: AK-47 | Nebula [finished]: (sry for the scratches this one is mw)…
it contains about 16 glyphs. each one is 4096x. is that too many? it mentions that 'found graph with non relative to parent x1 outputsize parameter' in the top window, is that causing all the problems? if one of them is isnt relative, does it screw everything up? as its about 16 graphs, if one node isnt the correct size is…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
Yep. Everything was done in Marvelous Designer to begin with. :) I'm now just trying to refine and clean up some of the simulation noise. I have been trying to use some alphas as a base, though when trying to match the above reference, I've found that a number of the alphas aren't right for the job. So I've tried to…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
I'm still pretty stuck at the moment, but this is perfect - basically what I was trying to do, I've found a few people that have mentioned plugging the worldspace view direction into the cubemap somehow but I can't quite find any decent documentation for either maya or UE4. so I can't really find out how to get that…
For over the past year myself along with two friends have been working on a game. We took an early build with us to ECGC to get some feedback and it was a pretty good experience. We had planned on releasing it last summer, but life always has a nasty habit of mucking things up. So, after quite a few extra months, we have…
Try deleting all of the Bridge files in your AppData directory. Failing that, send in a ticket to support@quixel.se and our developers will look into this with you ASAP!