Hi! I found Game Jams to be a good opportunity to learn and find new areas of interest/fun. One of my favorite jams is Ludum Dare. Doing compo, you have something like 72 hours something fitting the theme, from scratch. Switching to the Jam category expands timeframe, allows collaboration and use of existing resources. I…
This sinks my heart. We here at Psyonix have a big long term rad AAA project, plus our smaller indie projects we do on the side, if any of you laid off dudes want to work in downtown san diego message me. We are looking hard for FX and Lighting and Tech dudes. http://www.psyonix.com/ Seriously. I loved Fear 2 and have mad…
Yes. Ideally i would like to be able to work with limited references. Correct me if im wrong but i immagine AAA artist dont have a dozen peices of concept art for every prop right? I always find as much as i can for generic things like windows. Doors, tools, etc but i always immagine half the creatively designed props has…
I think Max has been 'put aside' for game development, to a degree. In particular, to me the lack of an Indie pricing scheme for Max indicates that Autodesk isn't as focused on keeping it a primary tool for game development, compared to Maya. If/when they come out with 'Max for Indie Game Devs', then it will be back in…
I was really really interested in it, which is why I'm worried - Crytek are one of the last AAA PC focused multiplatform developers, and they are really pushing games technology in great ways. If they stopped releasing to PC because of this it would break my heart. Plus regardless of Crytek or Crysis, you know EA is going…
Some actual environment artist can probably give more actionable advice than me, but the main things I see is a lack of content. I see walls and floors and not much else. Lighting and materials looks pretty nice IMO, but it's just like empty environments. I'd say flesh these environments you have out a lot more -- make…
This is just a small project I decided to do out of the blue. The purpose, is to work in big resolution ( 4096X4096 ), AAA pipeline maps. Also, at the same time, trying out real-time shaders between Knald app and Kodde shader in Maya. I'm pretty torn which one looks better but looking at it in realtime sure looks great! I…
So I'm still an aspiring animator so I haven't had any animation tests yet. Though a friend of mine applied to a AAA-studio and got to do a fighting combo with their main character (proxy) and just go wild. He got a character rig and a punching bag rig (so he wasn't just hitting air). So I guess they wanted to see…
I dont think it has anything to do with the stuff mentioned. I think it's purely NDA issues. When you work for a AAA company, your NDA is usually massive, and you have to get every picture you post online approved by someone. A lot of companies may not want to show the wireframes for fear of giving away secrets, or because…