Polycount Meetup GDC 2017 Polycount and Marmoset join forces for the third straight year to bring you another magical evening of nerdtastic fun. Rub shoulders with some of the industry’s top talent, partake in liberal amounts of libations, check some excellent artwork, and pick up some swag as well! Check out the event…
Hi everyone, Haven't been using vray lately but made the move to 2015 end of last year and been ploughing on. Went to do some promo imagery with vray and the vray materials don't want to show up when using realistic in the viewports. The material shows up bright white. Issue seems to be occurring for others;…
http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
Hey, guys! I finally got to the stage of UV unwrapping in my current project. First project on this new PC and also the first in Maya 2018. I've always found Maya's UV tools to be a bit convoluted and frustrating, so, par for the course here. I'm experiencing a bug where the UVs of multiple objects, in the same UV map,…
just don't upgrade unless you see a good reason in favor of doing so, i tend to only buy every 3rd or 4th version of things. i only upgraded from photoshop cs2 to cs5 last year, and did the same with maya 2009 when i upgraded to 2012 last year, and the only reason why i upgraded maya was because i was getting into python…
My script does this with something called the "XsiDuplicate" command. It basically replace the default "CTRL+D" (duplicate) command by one more aware of the current selection. - On a object : duplicate the whole object - On a face : extrude (and gives your the previous manipulator you were using) - On an edge : extrude…
New version, nothing big but now works properly in Maya 2016 and fixed transparency issue with metalness approach setting. You can get it here: http://www.kostas.se/shaderfx-tga-pbl-shader/ From 1.0 RC5 -> 1.0 RC6:*This version is only compatible with Maya 2016* -Fixed issue with shader displaying incorrectly with Maya…
See those yellow triangles on the right? Viewport Clipping is enabled. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-F86CB637-685E-4874-82C5-CFACB8486D35 This could also be caused by the scale of your object. Being way too small or way too big.…
*Thoughts from down the line in 2016* If I was handling this issue now in time I would have started with a nozzle cylinder with more Subdivision Axis's (Axis'? Axii?)... A nozzle cylinder with more edge loops (like 16 instead of 8). a lot of the problems I was having here were spawned because I didn't have enough geometry…
caveat: I"m horrible at likeness sculpting, actually i'm horrible at sculpting With that out the way, first thing i'd say is the corner of the lips should come out more, to line up with the pupils. its also possible that instead of that the eyes could come close togather just a smidge. Second thing: it's possible that we…