Watermarks on images are most important when the image in question is large. The larger the image, the more necessary a watermark becomes. Most smaller images aren't usually targeted for sourcing. There just isn't enough detail available to make them worthwhile. The whole point of watermarking is for credit. It is…
yeah im not a fan of how the first image on your site you have to scroll around to see it all. i would recommend making the image smaller, so that it all fits in there. if that makes since. Then yeah make your gallery images open in a new window. and ive been told to get rid of place holders for you images, so i'll pass…
A compilation of all of the final entries for the 2006 Blizzard Art competition collated into a convenient listing. If I missed anyone out, drop me a pm and I'll add you to the list. Djolar Diablo Low Poly Character http://img518.imageshack.us/img518/576/sorcsubmissionfinalsmalef4.jpg Goliath 2 Starcraft Low Poly Character…
Hello everyone, welcome to the Bi-Weekly Substance Challenge 2018. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own…
Hey lovely People, I am currently working on making Enjin from the Anime/Manga Gachiakuta in ZBrush. However I find myself having problems with getting the Face Anatomy right. My reference image is this panel from the manga However i also really like how this figurine displays his Face I recognize that my face has some…
WORK The oil bugs me. It's not an easy material to simulate, but the specular map you currently use is waaay off. [ame]http://www.youtube.com/watch?v=KmTTk5TO-HE[/ame] I'm curious as to how to do the heightmap/displacement map in UDK - can I see (part of) the material nodes? The work you have is nice, especially the…
------------------------------------ UPDATE NOV 2016: IMGUR ALBUM ------------------------------------ Here's a collection of images I've shared on Technical Talk over the last years (continually updated with new images I post). They keep disappearing in old threads, so I've put them into one place, and hope they'll be of…
Hi I use pix4d to export a 3D textured mesh model in the obj format, the texture is generated in many .jpg files, which contains a 2D planar RGB image with the values for each pixel of the triangles that form the 3D Textured Mesh.…
First 2 images have straight vertical line border to border in a organic environments which pretty much kill all believability and to make it worse on second image armored skirt coincide with that line I think you should as yourself better questions . Most pictures are made to tell a story so whats the story when you know…
Hey all! Recently I've found out somebody has been using my own work in their portfolio. Last year I worked on a contract with a company dealing with modeling realistic sections of machinery. I ended up leaving that company a few months later, and took with me a copy of the work I did, the last thing I worked on. I ended…