-ToQuad (as the classic Quadrangulate of Maya) doesn't work on nGons, this is why you need to perform a triangulation before. -TglNorm simply display the normal on your object, you can use the field just below the button to change the size of the displayed normals. The previous TglNorm was displaying the normal of a face,…
Awesome suggestions RN! I'll definitely be asking about the varnish. We were already talking about having embossed studs in the metal that have no color and thus have the tin's natural aluminum reactivity to them. Getting the same effect on the black iron would be an awesome addition. The logo itself is fairly locked down…
Small update. Progress on this project is going to be rather slow because of my lack of free time due to a demanding work life but i'm still going to update as often as i can.... even if its just really small updates. anyway... started playing around with some TOD ideas for atmosphere and colors etc threw together the…
Sorry for the late reply Roepetoepa! The textures are made using a combination of hand painting and photo reffing. I made a base paintlayer, photorefs on top at normal blending and 50%-ish fill, with the same paintlayer on top of that but using linear burn on a very low fill. Either way, portfolio update #1! I updated my…
@beefaroni Thanks man! @limeforce Thanks! I have never used the bonus tools, but hopefully this one will work as well, I will update it soon to work with face selections as well. I have been quite busy lately, and so I wasn't able to update/work as much as I wanted on both my workplane and script packs. But I have been…
New toolbag release is up on the 8monkey server(uploading to my server atm as well), its a minor point release (0.51). Changes: - inexplicible/empty dialog box fixed (was missing translation table) - shader printout on error now no longer prints full source :P - the "new material" bug has finally been resolved, hoorj -…
Build a room in Doom 3 with lighting applied and put your character in it . Update as you go then you can see your progress real-time and in an engine that updates with all 4 maps applied . It's the only way I can think to do it at the moment but im sure there are other ways . If you keep Doom 3 open and work on the…
Normally Panel has been updated to 1.3.1 and also put on Gumroad It, like the other 2 extensions have received new icons to make them more appealing looking CC versions also have the same treatment as others where they now use a hosted online page for the panel when users don't have net connection, they will be loading an…
Hi! I am combining bark and leaves texture in a single atlas to reduce draw calls. I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves. If I use export mesh and VFX setup tree trunk takes too little space…
#4 update! Hello guys! So, update Thursday is here :awesome: So, I kept on working on the modular pieces for the Temple. I made some steps and changed a bit the color scheme on the rock itself. Once I´m happy with the material (smart) maybe I`ll upload it so Substance Share :) Usually I´d begin by blocking the floor and…