Thank you for the feedback. Here are my final shots on the Owl Sorcerer. Hope you guys like it, C&C welcome and greatly appreciated!Short character breakdown here: https://www.artstation.com/artwork/BmaR8k Process streamed on: twitch.tv/thingychan
Currently working on this ogrelike creature, hope you guys dig it, hit me up with what with you think so far! I'm streaming while painting this badboy now and then over at : https://sywork.tv/channel/name/henrik-rosenborg-art
you didnt have to go to get the pet.... could also order the direct TV ppv, or order the internet stream. I've been trying to find images of the panels, have only found a few on Diablo 3. want to see more!
Frankie: As I explained earlier, our game is system memory limited, not video memory limited, since it is open world and currently doesn't do texture streaming. The texture isn't converted to DXT until it enters video memory.
I think one thread would be cool, like the crimson daggers did on conceptart.org http://www.conceptart.org/forums/showthread.php?t=173830 getting together in mumble, and also having streams once in a while would be nifty too
It is in editor and in game. I have made sure they are in the same level(we are using level streaming) and accept decals is active on all meshes. It just randomly cropped up with 3 weeks of production left...its the crunch gremlins
I'm pretty sure you can use a height map in ue4, and pack it into a pmsk. Epic is also making use of parallax occlusion mapping in paragon, this is a stream that happened last week. https://www.youtube.com/watch?v=4gBAOB7b5Mg
Well DTutors recently did some upgrade (got some random email) and now apparently you can download videos (always though you could, dont know why you would just stream it :shifty:)
Currently sculpting out the wood for the lower half of the chest. Thinking I like a more stylized wood over a realistic texture for this. Feel free to stop by my stream and yell at me, I should be on all day :D
Here is the following : I have done the retopo, then i refined the model. I began quickly to add some detail and also some hair and props I stream regularly on twitch, you can following my process and the project