Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
Hey guys, just come context on this piece: A tiny boat with a makeshift shack built onto the back of it, this boathouse will be sitting on a scholars desk inside a lightbulb, (like a terrarium) filled with sand or dirt. In the background, there will be a few mysterious leather-bound books and a magnifying glass. One of the…
This is pretty silly, a camera that allows the user to retroactive focus does nothing for someone who lacks the ability and skill to properly frame, pick an interesting subject and background, pose a model, work with lighting, etc etc etc. Lytro is not a "make awesome photographer" tool any more than using a DSLR vs a P&S…
Thanks for Neil and classmates gave some really nice feedbacks to me, here is the list of things that I should fix: Hero assets: - change the wings shape - scupt more cloth folds (refer to references by Neil) Enviroment: - add some (pillar) (refer to Zelda’s game) - add some ruins around the water near the wall - fix…
The assets are quite good, it is mainly the lighting which could be improved. I am missing a sense of light direction - right now everything feels very (equally) bright. If I compare the big LED light on the ceiling with the surfaces next to it, it has almost the same brightness. I would recommend starting with an entirely…
Hi all, we have decided to enter the contest : Jose Vega and Me (Jose Torres) - representing First Light game development studio, we are a small team from Puerto Rico USA/commonwealth island (San Juan). For the time being our theme for the game throne is still undefined so that's why we stated this at the thread's name…
Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…
It can't be summarized in a few lines. There are multiple types of lights, multiple types of shadow casting, and multiple modes. You can't expect me to write an essay here. Especially because the 75% of it is in the official documentation already. I'm affraid you dont't really have other choice other than going through…
It looks great so far and I agree with all of the previous comments but I would also recommend some more work with lighting. Sci-fi scenes give the artist an opportunity to play with whatever lights he or she wants. Right now everything is an overall white wash and that is futuristic yet its not appealing in this sense. I…