jeez people, way to spoil the suprise! I wouldn't lump it in with a shock-flash cartoon since it isn't using any tricks like a full screen monster face popping up. I watched it twice and it made me jump twice, that's some good shit!
good use of reference, and great clean concepts, i too recommend human face and boobs. Bias i guess. Also, although i like making crazy monsters as much as anyone, port pieces are better if they have some trace of human anatomy in them.
yaaarrrr this here be interestin' stuff! http://en.wikipedia.org/wiki/International_Talk_Like_a_Pirate_Day in particular i was a fan of this here passage: "The holiday is of particular importance to Pastafarians (those who follow the teachings of the Church of the Flying Spaghetti Monster) who consider pirates to be…
I've sent you a PM about my interest to help with that like creating model of monster of duke or somenthing else but I can say to be a little better with modeling guns...let me know if you are interest . Sorry I'm Italian See ya Gaetano
Phs-ed? Yes I know, Well if you want you can trace the pictures from the anatomy books. Currently I am using are: -Sarah Simblet's Anatomy For The Artist. -Eliot Goldfinger's Human Anatomy For Artists: The elements of form. -The Monster book of Manga.
No, but someone invented a product to make my life easier so I use it. It's the same reason I don't wash my clothes in the river. I CAN buy a washing machine. I didn't buy one because they run over it with a monster truck in the commercial...
I read a few of them.. too many for a lazy bast like me to check if they have already been done - In your games, does a villian reveal to the player his 'true' form? - Does your game feature historically accurate giant crab monsters?
Ok, I see what you did. Honestly the amount of nesting has got me slightly confused, but following your specs has gotten the results I needed. So I was able to get past this hurdle. Thank you very much Monster.
I made this 2D platformer a couple of years ago. It has 30 levels, five "themes", new monsters and/or gameplay elements every few levels, etc. Works in Windows and Linux (source provided, if anyone knows how to port it to MacOS X feel free).
I've never heard of a single game developer at a studio using a water cooled anything. We usually have pretty top end systems for making big expensive games, and playing them. Water cool nonsense is about as reasonable as Monster Cables for your TV