The biggest issue is probably managing your tax obligations if you're planning to be anywhere long enough for the local government to start wondering where their cut is.
@tpoveda I had a chance to try it. I like the interface right now the settings aren't saving for me, and they aren't transferring to xnormal. The files will still bake but Output file location, Resolution, sampling and ray distance won't use the setting in your script. I can't use the location I placed Xnormal either…
Hey Doodlok, If I make the car red the flow of the composition will only goes to the car so it can ruin the balance of eye movement and that's not my focal point so red is bad and it doesnt give any back story on it even I make the car as a focal point. The focal point is the girl and the woman second is the house so when…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
While I do agree with some of the things said in this thread and all games courses have their share of problems, there are some positives. I'm currently on my first year of games design at Northumbria University. While I am not learning anything I haven't already knew, for a vast amount of people this is a first contact…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…
I have a suggestion, I think all people posting on this thread should include in the title (or at least first sentence of the post) where the job is actually located. I think location is one of the most important factors to consider and often times its either not mentioned at all or totally buried somewhere in a wall-O…