NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
[ame=" https://www.youtube.com/watch?v=C1pcujxkwnc"]Bug King - YouTube[/ame] Finalized. Not bringing it back into low poly, cause I just don't have the time to clean that up.
ok... so i've started too many projects recently. I was overscoping on all of them, then i had this idea. Everything is falling into place like it was meant to be. The idea is about lowering scope as much as possible. I'm taking a step back from high-res art because it takes literally 3-5 times as much time to do the…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
I put the link on top (and fixed the link hihi). It pretty much covers all questions and image-neediness. But that would be a lame post, so I'll summarise for convenience. I got to DAE @ Howest in Kortrijk, Belgium. It pretty much covers everything: 2D-skills, 3D-skills, animation, etc. I'm currently in my second year and…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…
yeah, i guess it depends on what you mean by 'copy & paste'. Are you talking about the rig itself? The weights? the animations? Simply bringing the rig over shouldnt be a problem, as long as your joint positions are all in the same place on your meshes. This is the most important thing to consider when sharing rigs like…
The likeness is very good so far. As you're going to make a face rig for him I have to ask: does Hank (or the actor rather) always have a stern look or is that how he is when being neutral? I'm thinking mostly about the nose ridge / eyebrows area. I think it would be advantageous to aim for a neutral pose first and then…