@Eric Chadwick I've seen them before I did this post, except the freelance one Thank you all for the links, they're really helpful :D and sorry for the delay!
@cesarinm7 - Thanks! @Eric Chadwick - Thanks for the crit, I wish I had heard that sooner! If I have time in the near future I'll tweak it. Here's a wireframe and the textures -
Thanks for the suggestions Eric! Feet a bit larger and toned down the triceps a bit (trying to maintain a nice balance between muscular and not too jacked). Been adding accessories/details:
Looking cool Adam! If you want to track the tips of the sword, I would constrain a locator to the tip and track that! I use EBtools :) http://eblabs.com/author/eric-bates/
Eric's got an article on his site that can answer a few questions, but not everything you're looking for. The texture info is on the second page: http://www.ericchadwick.com/examples/provost/byf2.html
Hi Eric, I just made a screenshot /hw render of the version with the vertex world normal applied to emissive. I'm using vp2.0 in Maya 2016 (SP6). The node setup:
@Piflik: thanks fr your answer @Eric: thanks for the refs man.... :) @Vig: I meant packing UV's closely together sorry for the confusion... and thanks for clearing my doubt...