This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
This was fun - nothing too clever so far but it's sparked off a couple of thoughts around performing pixel perfect transforms that I'd like to implement if I get around to comping together a bigger picture around this