This is my first entry to the Polycount contests. I picked AWP sniper rifle. I decided to watch some sci-fi movies before starting my weapon finish for this contest. So I started from "Blade Runner" movie, where I realised such ideas as "future corporations" logotypes. Then I used to watch "Star Wars" and "Alien" movies…
I am sure you guys have seen many different version of BB8 on the web, so I hope my own recreation of this newest droid does not bore you. For this piece, I aim for a more current gen look, so polycount is medium. Also, I try to be faithful to the original one as much as possible. C & C are always welcomed. Cheers.
Hi everyone its me again this is the WIP thread skin, I'm try to making skin for katana, anyway my first thread copper katana failed (http://www.polycount.com/forum/showthread.php?t=158119) i cant change thread name, so i make new thread, actually this skin based on my son sword This look on katana : Thank You
A mix of Photoshop/ Substance Designer . Still Photoshop is pretty much dominant in my workflow currently. I even started to use a lot of purely SD approaches in Photoshop with Gradient maps, hi-passing depth , offsetting linked smart objects, max/min things, layer comps exporting etc. plus a lot of help from Filter forge…
Ah yeah those 2 lines on the handle where actually a mistake i fergot to remove. Not smart but lesson learned for the next model. I wanted to start out as low as possible (cylinder with 10 by 4 by 1) to keep the final count as low as possible. I did do what you sugjested with the handle. Took 2 faces that i extruded and…
Hello , I'm Ahmed , 2D animator , digital artist , motion graphic and graphic designer . What i'm offering here ? - 2D animation old school frame by frame in your favorite style . - 3 free edits for the scene . - Free consultation in Art , Animation or even businesses . - video game animation assets . Why me ? i worked 5…
You see any problem? First time using Renderman and texturing and modeling a model trying to get a film quality. More details about the model: https://www.artstation.com/artwork/gOxVK Other shot: Bigger size: http://i.imgur.com/cwyJUZa.jpg
You should look for both. Use human references to study anatomy, wireframe renders of character models to study character topology, and finished models to use as a quality bar and inspiration. Being uncomfortable staring at naked human bodies is something you absolutely have to get over if you want to be a character…