nah i wouldn't use it for final quality work (unless paint + bakes will do the job, which on some projects is totally fine) but the lack of layers isn#t really a strength of zbrush and the link to PS is something i used once, burnt myself with bad projection and never touched again. just an example this is flat shaded one…
I finished most of the low poly and UVs for now. Here are some test bakes with colors and the little amount Polypaint I had slapped on her face so far: Still need to adjust the topology of the lower part of her pants a bit as it's producing artifacts: As a bonus, I've put her into Mixamo and tried out some animations to…
1.Export everything as separate .obj files and put in Xnormal for baking 2.UVs are usually being done after retopology, that's the most common practice. If it won't be a game model or in some special cases it would be better to make UVs of a basemesh/highpoly mesh to apply interesting things like Noisemaker alphas. You…
BTW I think Zapplink will do the job for the cape (not sure, have to try), BUT...the character has tattoos wrapped around all of his body. But I guess this is for another tutorial for UV and stuff...and I can basicly polypaint them so it's okay. Even tho Zapplink can do the job...it will be good to know how to fix this…
Thanks so much for the Crits Boudreau! good catch on the ear I didn't even notice that, I'll def. tighten that up! I've got an update to Thor and I'll attach one of my reference pics as well so you can see somewhat what I was going for. Thanks again for the crit and anything else you see or anyone else catches would be…
Well Roost I have been polypainting quite a bit in Zbrush lately and the cavity masking tool is the greatest thing. Instead of simply overlaying a bake AO pass later you can paint it straight, using colors playing well with the general tones aso. Last model I painted that way, 30% of the airbrushing was done with cavity…
I had fun sculpting and polypainted one of the ghost/thing/spirit/monster from the manga, Mieruko-chan, by the author Izumi Tomoki. I saw this spirit in chapter 14 and got the urge to sculpt it during my free time. The manga is good too. It starts as a simple fun premise about a girl who suddenly starts seeing spirits all…
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
Wow, almost a year? It must have been pretty tiring. -==- Thanks again for the tips. Im doing a forest scene based on this art by Jeremy Fenske (https://www.artstation.com/artwork/ogwaW) My biggest problem is the vegetation parts (rocks, grasses, trees, etc) Here's a album with my vegetation…
I understand Zbrush allows its users to use both Alpha maps (for sculpting detail) and Polypaint colour at the same time, allowing you to paint and sculpt at once instead of having to go back and paint after the sculpt is done. My question is, is it possible to Use Alpha maps for sculpting + texture maps at the same time?…