I haven't posted anything in some time, so I thought id let you guys see a little something something that I literally just did, (about 5 hours work or so). I have been ridiculously busy recently with the beurocratic side of University. (4000 word Dissertation was in on Thursday) so ive been doing very little in the way of…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
Hello polycount! I'm Andrew, and I have been lurking on polycount ever since my career in mobile games turned from 2D to 3D a few weeks ago and polycount has been helping me get up to speed :) More importantly, I am wondering if there are any users out there who are located in the Metro Detroit area - I am interested in…
There have been some cool things happening around the Community lately that we'd like to share with you. * Polycount's own Alden "3dflasher" Filion's WIP environment in UDK * 2D illustrations by Daniel Conway over at CGTalk.ru * 3DTotal launch a contest Polycount [caption id="attachment_1072" align="alignright" width="180"…
For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…
[UPDATE] ((Today is the Last day of the Sale!!) I am running a christmas sale on this course only till new years for $9 dollars!(Udemy doesn't let you set it any lower) So if you were on the fence before about taking the course or if you wouldnt mind sharing this on your social network I would be super pumped! I hope you…