Allow people to opt out of getting their work aggregated, preferentially without requiring them to create an account, implement a form to request takedowns of specific works that may get caught up by your crawler, and if you really need an account for a blanket-style block (eg don't ever aggregate works by user account X…
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…
Finally found some time to continue working on the jeep after a long break, Started working on the front and the left side of the engine, will finish the left side of the engine and then add details to the engine as a whole, after which ill start working on the radiator, battery and that other thing that I always forget…
Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link. Using the babylon engine or something. When you get to the record texturing part. Can't link it if it is in the wiki i get a warning potentially unsafe again.…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
Awesome job guys! When I first saw the image I hoped a project like this would be started. One thing on my mind, the first model made here, I always assumed that character was the "scout" due to his bag full of newspapers. And the cowboy sitting down was the "engy". He is in the general Engy spot though, and perhaps the…
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others) Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve. Important thing is that I so skilled that I developed my own 3d software using c++ :) Here a some cinematics/videos in different genres, sci-fi…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…