NCSoft is seeking a Senior Character Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. The artist will create highly detailed…
some samples this is actually for my indie game but heck why not ^^ ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
Greetings Creatives, I've created some brand new textures that would be cool for sci-fi projects. You'll find them here: https://soundimage.org/txr-metal-seamless/ CUSTOM MUSIC Need some custom music created special for your project? I'd love to help out! To date, I've worked with around 100 content creators. My contact…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Ah don't be to hard on yourself, i am enjoying your adventure into these and if you complete them to "approval-able spec" you'll more than likely never have to do the basics again. Just a side note if you do, be sure to make them "adjustable", like these character creators do with being able to inflate the form from ultra…
& this yesterday and if anyone has more info the video creator is asking for feedback: https://www.youtube.com/watch?v=zBl8Mj3QSQE This is also why I've been saying figure out how to collab and start your own stuff.
I feel bad for seeing this thread so late, but I was in the middle of moving me and all my stuffs from Boston to Fairfax the past week. Anyways I've been reading through it and must say it's a great one. Thanks to Ror. I'm kinda going from character work primarily over to environment work, so I guess I'm the opposite of…
So it's done! Here's what I wrote in my submission and my pictures. I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details.…