choo-choo-doo, choo-choo-doo, katamari da-ma-sheeeeeeeee-ee-eeee is what i say to mr. frumpy pants who wrote the article in question. if it doesnt speak to you anymore, might be time to find a new hobby, 'cause games still make me feel like a kid edit: sure the industry has problems and there's a lot of retreading old…
[ QUOTE ] I think the lack of shadows is what is killing it. Shadows in areas you would expect to see shadows and not just the harshly sharp shadows under players. It really helps games if artists bake some shadows into their textures. Some artists and AD's get fooled into thinking the defuse needs to be devoid of all…
as Simon said, it could use a little more saturation. I also feel the wear you have on your edges is a little unnatural, kind of a videogamey generic white fade. the nuclear symbol clashes with homeworlds simplified aesthetic, and looks like an unnecessary detail out of place. take that all with a grain of salt, still a…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
Here the result of a new obsession, like the Teapot Model I always find this bathroom on my way through Montevideo and I say to myself "It looks perfect for a videogame prop" and now the prop is a reality, always fulfill your dreams or model them. Enjoy this Artspotligh :D This 5490 tris model started with me taking at…
Hey there, Nicko. I've been looking at these and I think it's a good start. A couple things come to mind, which I guess relate to one point- Your designs haven't convinced me these monsters are going to function well. 1. In 2007, Game Informer had a cover story where they interviewed the makers of Fallout 3. Something from…
I'm kind of in the same boat: I started off thinking I wanted to be a 2D artist (an illustrator, in my case, not necessarily a concept artist), but then waffled between wanting to do that vs. going into 3D for videogames, on and off for years, never really getting anywhere with either. Recently I've doubled down on…
POST-MORTEM "Greetings from Blizzard Entertainments World of Warcraft development team and University Relations representatives! Thank you for participating in the World of Warcraft Student Art Contest. We appreciate your hard work and your interest in Blizzard Entertainment. Judging for the contest has concluded.…
It's an interesting read Ben and is most definitely sound advice for the most part. I do feel it could use a little 'optimization' though. It's just a little on the fat side. Also I think it's written slightly too much from your personal perspective with your experiences woven in there as If it were fact. For example I…
Tyrian? http://en.wikipedia.org/wiki/Tyrian_(video_game) Otherwise Tyrian 2000? It is top down... otherwise it fits the description you gave perfectly. Awesome game either way, and if you can find it there is a banana gun in store for you.