Hi Guys New to Toolbag and the beta as I come from the other side of the rendering fence. Just took my first stab at Marmoset for OS X. Hoping I may be able to use it in my pipeline for testing before hopping into RenderMan. Here's some initial, random feedback. I'm testing this on an older 8-core Mac Pro, 32GB RAM, OS X…
So, I'm not going to finish this in time. I'll probably tool around on it a bit within the next month since I know I won't have the time to enter the next challenge. This is just the basic AO.Cavity bakes with no normals. Although I did use the bent normal green channel and the PrtP to fake some lighting into the bake as…
I want to talk about the common questions and misconceptions inexperienced artists have, either when they start working towards becoming an artists or when they join Polycount. This is a culmination of advice I've given to people over the years and really, a bunch of stuff I wish someone would have told me when I started…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
Yeah, I went through that tutorial last night. It's how I found about those other sites to download HDR panoramas from (which by the way are all in the .hdr format). Really, I just don't understand the part about the shadow image. I think that's the part that's throwing me off. It's kinda vague in the tutorial. Here's an…
This may be something that everyone knows already, but I thought it was rather nice. The marking menu that comes up when you hold 'O' and either left or middle mouse button allows you to access the polygon editing tools using the artisan paint tool. While its not particularly useful for a lot of tools, it'll come in really…
Hey guys, I was just wondering if we could get a thread featuring all those cool max scripts and plug-ins we lost from the old poly count. The ones I can think of off the top of my head: Chuggnutt's uv tools texporter Juan martinez's polycounter and u.v. mirroring script u.v. help (works like relax in deep u.v.) That one…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
Thanks Lycan!! Hi everybody. I was asked for a tuto/breakdown about the making of the plaster. It's quick and dirty, I'll do a better and more in depth tuto later, but I will explain how I made both versions : This one And this one I'll explain the zbrush part, and the diffuse compositing later. Mostly, it's based on the…
Yeah this is pretty much it. I think its really important to understand what dDo is. First and foremost its a toolset to automate a lot of the grunt work artists would normally do by hand. Setting up and managing layers over multiple input types, using baked content (normal map, ao, etc) to create base layer masks for…