Can anyone try to open this file please. I just can't open in, zbrush stuck on loading project data. I've already tried to enable skip loading Undos. Files: https://www.dropbox.com/sh/83lwqdb5vx9h1le/AAB6Xoyk8bGuFtZvNe-3G5uUa?dl=0 Thank you
Hello everyone! I am new on this forum. I come to share you my stylized creations, and I am in the course of training of this graphic style. If you have advices which would allow me to learn still more, and of the remarks which will enable me to make less errors, it would be with pleasure!
Thanks for trying it and finding those bugs @Mech_Addict. I Really do appreciate it. I must have completely missed testing the mirror tools. And thank you for the links to those other scripts. Looks like I'm gonna have to try them out. I've fixed Straighten Line with even enabled (maya 2023). Gonna look at the mirror tools…
I would like my niagara gpu particle to collide with landscape mesh, and so far I haven't been able to do it with gpu distance field mode, only depth buffer mode works. I checked the mesh distance field visualizer and indeed it is black in the buffer for landscape: is there any way to enable mesh distance field generation…
"Yet another approach would be to create a texture atlas and map the lowpolys UVs to it." A bit OT but this brings to mind a Scifi environment mapped to just one 256*512 texture, consequently in the process as a lurking noob had my mind fairly blown into orbit unable to decipher the wherewithal how it was made, although…
That's pretty cool given that I haven't found an app other than Photoshop (and I tried Krita, Affinity and possibly others) that would just enable me to properly make channel packed textures. I normally use SD though.
Ha that's awesome! Hmmm I think I will try again with the hard suits! Ooooh so you can unlock weapons permanently? That's awesome how much is a weapon to unlock? Does anyone know when they are going to enable parties btw?
Starting over with the lighting. All dynamic with mesh distance fields enabled. I'm liking what's happening across the street, but the foreground is way too dark now. Having trouble getting an increase in my indirect lighting. May try faking it in.
Thanks! Could you please tell me where I can find that option? I tried enabling Merge for materials but it did nothing. I also did not get a query dialog when I added an XREF from a file.
I went another way, deleted all support edges and enabled smoothing groups in turbosmooth, now topology looks much better. But it eliminated all my beveled edges (the ones that give specular highlights), is there way to make them in ZBrush?