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" Stylized Topic" (Learning)

WilliamOw
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Hello everyone!
I am new on this forum.
I come to share you my stylized creations, and I am in the course of training of this graphic style.

If you have advices which would allow me to learn still more, and of the remarks which will enable me to make less errors, it would be with pleasure!



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  • arnov
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    arnov polycounter lvl 4
    Hey, good stuff, I think you could use some more bevel on edges and a little more color variation. :) looking good nonetheless
  • WilliamOw
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    WilliamOw null

    Hello everybody!

    I share you my last work. I always learns the stylized, but the work am not allowed a lot of time to understand all the process of creations.
    But I have so much fun and I takes a lot of pleasure in worked this 3D Style

    I hope u like it
    C&C are Welcome!









  • WilliamOw
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    WilliamOw null
    Hello everybody !
    I share my current Wip which must be a diorama.
    I worked the lights and the mood.
    I have to Sculpt rocks, soil, a tree maybe to accompany them and surely other props that will enrich the diorama.
    C & C are welcome.

    https://www.artstation.com/artwork/1KgBK



  • WilliamOw
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    WilliamOw null
    hello everyone!!
    I share you my last sculpt on ZBrush.
    I continue worked “Stylized” and to look further into my knowledge and worked of advantages.
    It is a particular style which is difficult for me, but gently but surely
    C&C are Welcome
    I hope U enjoy friends!










  • WilliamOw
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    WilliamOw null
    Hi everyone!
    I have create a base for my previous creation.
    It is a really basic support, and the sculpt is quite as basic.
    The goal of was accompanied the stones for a more complete aspect.
    C&C are welcome!
    I hope U enjoy!



  • WilliamOw
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    WilliamOw null
    Hi again everyone!

    I present my very first scene to you which I am making.
    It is a scene/stylized diorama very inspired in term of atmosphere of Diablo (it is my favorite game since the very first game ^^).

    I started with a fast out block of the objects, like their placements.
    I gradually model in low poly the majority of the props which go made up the scene.
    I work at the same time on environment and the lights for one returned very dark fantasy.


    C&C are very welcome, it is the first time that I make this kind of project.



  • WilliamOw
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    WilliamOw null
    Hi again everyone!

    I share you my test of stylized ground for my scene!
    I am not completely happy with the result and he asks a little more variation in the colors.
    The sculpt must be re-examined for stylized even more.
    C&C are welcome

    I hope U enjoy!


  • WilliamOw
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    WilliamOw null
    Hi friend' S!
    I share you my last creation for my scene stylized.
    It is the cube of kanai' S of Diablo 3.
    For his creation I used Ndo for creations of normal the maps and Substance painter for the texturing.
    I also used photoshop with an aim of reinforced and worked made final of texture and emissive the map which is useful to me with him given this effect magic that have it can found in the game.
    C&C are welcome!
    I hope U like it! 




  • Eric Chadwick
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    That looks great. To optimize a cube like this, most games will only texture 2 or 3 sides. Then reuse those for all 6 faces. This is because you never see more than 3 sides at a time, and the larger the faces are in the UV the better the texture resolution!

    Also the UVs are usually straight, not angled. This gives better results when the texture is scaled down (MIPs).
  • andreflome
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    andreflome polycounter lvl 2
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