that sucks to feel that way here is some help! http://www.anatomytools.com/male-figures-c6.php [ame="https://www.amazon.com/Drawing-Head-Figure-Perigee-Jack/dp/0399507914/ref=la_B001HMLKYA_1_1?ie=UTF8&qid=1351298326&sr=1-1"]Drawing the Head and Figure (Perigee): Jack Hamm: 9780399507915: Amazon.com: Books[/ame]…
Hey Doctore, First of all when you are UVing your weapon you said that you have made lots of individual pieces. This is fine but dont UV the weapon when its combined it will just give you a massive headache, UV the individual elements that make up the weapon and leave them to the side for the time being and when you…
- when adding lived in/aged/weathering details, always consider where those types of details form in real life, and what caused them to form. For example: the patches of exposed wall under the blue paint - kind of just hap hazardly placed - maybe the ones lower could hav ebeen caused by furniture being moved or or some guy…
heres is some of the synopsis for my project: Drawing from Hindu and Buddhist mythology , 5th sense is a new take on the hack and slash genre fusing elements of puzzlers and tactical coop games with the fast pace nature of hack and slash. You play as 4 sisters, on a journey of betrayal, rediscovery and truth, searching for…
Really loved the art in the game, and thanks for providing so much detail into the development! The most impressive aspect of the art in the game to me was the composition of everything. At first when playing the game it feels like a great looking game with some cool looking stuff, but as I played the game more and more,…
I think you need to properly re-work the design of this before going any further. At the moment there doesn't seem to be much consideration in to what the vehicles purpose is. Is it supposed to be an armoured car, or a sports car? I can't tell. At the moment it looks like you're trying to combine the two styles by…
Hello thanks a lot for all comments , I rellay need critics :) .... Ok Indeed the waterfall looks too full and water too big to what I touhgt too but that's the particles I found as smaller premade in crysis and I still have to get how to reduce them :) ....about the dead palm leaves yes , but I am still tuning the TOD…
Hi, Kitchen 1: - the stone trim door seems super weird. - the island shape is awkward, and the just outs seem unrealistic (are you using reference) - the tile of the granite is too tight - roughness across the board needs more interest and separation - this place doesnt look like its been lived in at all - focus on story…
Right now your spec has pretty much the same info as the diffuse, just a bit lighter. What I did was use the diffuse map only to build the internal elements, and completely ignored the glass/plastic cover in the diffuse. The specular is a rather complex map as it tries to trick the eye into believing there are separate…
In the main, all of your characters (especially the people in suits, not monsters) have similar problems in two fundamentals aspects for concept-art: 1) Silhouette, the relations between shapes and masses inside the object. As an abstract set of shapes, the characters don't look good. 2) Communicative component of the…