Thank you, defiantly got me some ideas. I was thinking a one, two strike from the large guy, with two dodges and then a powerful knee from the smaller guy. Like you said, start small. Any good sites dedicated to reference? I have found a couple of YouTube channels but they are mainly based around walks, runs and a couple…
ok fair enough. The reason I stopped using 3DCoat and started using NVil for my retopology is that the former lacks certain functions that would give it the leading edge. Anyone who's thrown a hissy fit because a vertex gets trapped under a mesh will know what I mean. It's next to impossible to retrieve it. Using a…
I dunno I reckon big apps like max and maya have loads of features you probably will never use. The vids look really good. A dedicated app like this seems like a pretty good idea, especially for new users. You should be able to concentrate on a targeted toolset making the whole thing highly efficient. Only thing I find…
@Ashervisalis that's what I did with torsos in mudbox and then in zbrush. I begun with sphere , shaping them into basic shapes and then I was adding and subsatracting geometry until I got the desired outcome. I stopped that making though because I want to take a look at some tutorials and then sit down and dedicate myself…
A lot of people practice thinking they're going to hit a point in their career with some kind of 'artist enlightenment', where they can go "I've done it, I'm finally a master", but it never really happens that way :D more than likely after loads of practice you'll look at your art one day and be like "Whoa, how'd I get…
Introduction Imagine a Pokemon world with a true MMORPG experience, where there are no limitations to explore, battle, and interact with fellow players. That world is Pokémon Universe Online, from ex-staff members of Pokemon Revolution Online comes a brand-new breathtaking 3D experience never before seen. We are searching…
Hey man, looking good so far. I don't think it hurts to have a nice varied portfolio however most studios that actually have guns or vehicles have people specialized in those areas. If you're not 100% dedicated to just that stuff then maybe focus on what you need to know as an environment artist AND THEN show that you have…
JO420 that was an interesting read, but I think part of the reason a lot of Americans don't care about the rest of the world is because they are to damn busy trying to survive in this country. If you don't have a decent paying job you don't really have the time to give a damn but that said I know plenty of people that do…
Also : "I'm sure many people are doing this. Sculpt in Zbrush and then to Maya for pose/animation so...lots of tutorials I hope ." As a matter of fact ... very few people are doing this. Most Zbrush-centric artists either pose/decimate/render their sculpts directly (that is to say, option A again) ; or, if they are…
But see, that's the part I honestly don't get. If we take the example of a hard and rewarding game (and I wouldn't put MMOs into that category since they are mostly designed around grinding and addiction anyways) - something like the final fortress levels in any Megaman title. I fail to understand how a dedicated player…