CrazyButcher, I've been told Meshmender solves the basics of method 3, so it should be helpful. As I understand it the trick is in transforming those texel normals into unified world-space, which I guess can be tricky if the artist is mirroring along an arbitrary axis. Plus there are rotated UVs to work out too, but I hear…
well thank you for the fast answer HAWK12HT it didn't completly solved my probleme but at least it teached me something that helped me hding it a bit. So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
The nitty gritty details will be better discussed with an environment artist. I am just a generalist so if I see a big thing wrong I can point to that. The shading problem is due to what you are forcing decimation master to do. There is big flat areas with no detail and then little grooves with high detail. So the most…
I have this problem all the time, but I think that shere willpower is a formula for burning yourself out. Instead if you're getting stuck at the exact same point over and over again it would be much more effective to create a tiny scene/project that contains only the problem area and nothing else. This way you have to…
Thanks for your advices. I'm currently reworking on it.I try to do it with a simple cube and i have the same problem. i don't understand is why it works with the 3Ds Max baking, but not with xNormal. So each faces is on a different smoothing groups, it's not working. I seperate each faces on my Uv to avoid seams problems…
1) Hi Synaesthesia, the layers issue got solved when I switched to Photoshop CS 6. Now everything seems to working fine right now. I want to thank you for being in this forum and helping me out by giving me options to solve the issues. 2) I have one non-technical issue, and as this is technical forum, I think this might…
it still doesnt play a key role for gameplay, just like you could "downscale" many games technically and they would still work. the thing that would worry me about physics as gameplay feature is, that AI would have a extremely tough time using it. We humans are just so trained in basic laws of physics, while we are not all…
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…