Or they just build engine around their existing products because... Why not ? As for engine it self.. Well, Idk who is target of this trailer. Epic spoiled me so much, that anything that is not informative and explained, is not even worth noticing. And this teaser of teaser is everything but informative. Some green images…
great stuff! my only crit that I haven't heard anyone else mention would be that your last model's pony-tail clips through her collar. And also, that her idle animation is almost too subtle to be noticed, which is a little distracting. Lastly, since the movement is there, it's even easier to notice the pony-tail clipping.…
it looks nice but i think the proportions of it don't look the same, which is imo important because duke's pistol is so iconic. The proportions of the default one are actually totally fucked up, but it's kind of the key to its look. It doesn't help that the two sprites seem to change their look slightly. But I would…
Think about the 3d as an illustration man, just because its 3d doesnt mean you can ignore good dramatic lighting, shillouette and readability. Also there is too much visual noise in the texture which works like camoflage making it hard to pick out shapes from each other. Dont mind the crappy paintover…
first off progg these arent mine so idc for the harsh critiques you guys are right shouldn't have put up other students work without my permission for that i took em down. second for the people who saw them yes they are A+ material because may i remind you this is everyones 2ND 3D class. we haven't been doing this stuff…
Hey guys. - I´m trying to load a new id map for an existing project but it keeps using the old one. How can I fix this? I also tried altering the id map from the project folder and load the project again, but DDO then says it cannot find the id map and asks to load manually, which I do but it still does NOT load my new id…
idk if this will help but on the code side of the forums there is some sticky talking about the blend files stuff: https://polycount.com/discussion/180954/alpha-blend-source-destination-matrix I've never played with this is am just bringing to your attention if for whatever reason you've never seen that side of the forums…
The only thing i can say is (& i did not use it myself yet) this post here IF you have access to max: https://polycount.com/discussion/comment/2747819/#Comment_2747819 again haven't used it but if it sorted things out easier i'd look into it for blender or post it on blender for a coder to make a similar version or ask the…
For the last couple hours i've been trying to figure out why my GPU is not working with Designers Iray renderer. There's not even an option for it! My CPU will run at 100% while my GPU sits in idle, it doesn't even show up in options: While for others it looks more like: I appreciate any advice and for reference my GPU is…
So I have a Non-commercial Mari and i can export 16-bit txtr only in EXR format (idk if this even the problem) but once i try to import this texture in Zbrush it's doesent show up (i click import and Zbrush acts if everything is okay, like no error messages and such, but texture window stays empty) I'm sorry if this is a…