Heh thanks Taylor. I'm pretty happy with how they came out, although I kinda owe that to Eric and Sam over in the thread I posted specifically about painting denim!
Eric the radiousity just means they use some form of bounce lighting to achieve a global illumination effect. Light rays can bounce around a set number of times before they die.
Good thinking Eric. Having a look at the wiki for the first time, wish I had seen it before. I go with #1 for the most part but I never rig anything so.....
The kid in blue parka's very convincing Eric, cool :) The puddle one's a nice subject for this kind of thing too. Any idea how to mimic this setup in 3D? *goes off to research*
This is my latest project that I've recently finished! Check out the link for more images and some breakdown https://www.artstation.com/artwork/mz61l1. I would love to get any critique or feedback for future projects. Take care! /Eric
This looks like it's going to be a really cool scene. That tree is gnarly! In addition to what Eric is saying, I feel like you could open up the pass, inviting the player to walk into the area with the tree and the ruins. The blockage is making me feel like there will be a focal point in the carved out area in the…
Hey All, I just finished a roughish first version of my demo reel. Any comments would be greatly appreciated! Thanks for your time. :) http://myweb.csuchico.edu/~ekeenan/demoreel.html -Eric
Current Progress I am using this concept by Eric Spray For a SciFi environment in UDK. I'm not going to follow it exactly, but will try to stay pretty close. Here is the blockout. Starting the modeling! C&C always begged for!
Thanks everyone! I'm not familiar with the trim sheets but it seems to be the solution I'm looking for! I'm gonna make more research on Trim Sheets! The links Eric posted are very helpful!