Hello I'm joining my first contest on Polycount! I'm a little late to the party, but I'm going to try to hit the road running. I going for a void theme angle throughout all my assets. Basically I’m pulling from the League of Legends lore. The group on Runeterra called the Cult of the Void partially succeed in forcing the…
¡Hola a todos! Estoy muy emocionada de participar en este concurso, Diana es una de mis campeonas favoritas de la liga de leyendas, así que para este concurso decidí hacer de ella un Demon Skin para este concurso. Este es mi primer concurso y por eso voy a dar mi 100%. :) :) También me gustaría compartir 2 bocetos…
Wow dude.. keep cool :) I checked your first file you posted and as I thought there is some fundamental misunderstanding going on. - First (as you should know now) you have to use the Armature modifier on the model - Then your vertex groups are not named correctly. For example they need to be named 'DEF-upper_arm.L.001'…
@metalliandy I think you are getting a bit confused. last time Panda was in London we all met at a 'gamers bar' in Dalston. there was about 10 of us. you are talking about that Parcelyard place at Kings Cross, which was after that 3d game dev conference thing, so that day always pulls in an abnormally large crowd of…
Agreed. dDo has always felt like a hackjob macro running on top of photoshop. I feel there's a lot of potential, the smart materials, mask presets, and overall speed and quality of the results are great. They should have waited to rebrand it all as Quixel SUITE until they had a standalone. At this point I just want to use…
Hey @fhurtubise! Cheers bud! I definitely had been looking at it too long the first time, and was trying to make HDRI work instead of a physically accurate area light with proper bounce on a scientific kelvin scale. All static too now, no movable lights! Yay! Yeah the floorboards were def a point of contention for me, I…