Hey everyone! 👋 I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
In regards to the sword, right now it's not reflecting the mythology you're building IMO. It feels like it could be a prop in any other game. I guess the best solutions would be to start answering some questions like; Why do demons need weapon? What resources are they using to construct them? Are the resources unique to…
why does everyone want to add such things to guns?? somali and brazil thugs do that... it´s a weapon, not a guitar... the mac loks ok, but the rust is reeeeeeeeeally overdone.. do you want to add it to some sort of somali pirate context?? only weapons that havent been maintained and are exposed to salt water will look like…
[ QUOTE ] I'm less worried about the bizarre elbow pads than I am about that SWAT guy's forefinger phasing through his weapon. When I see allegedly-next-gen models, I'm more impressed if they don't have clipping issues. Am I wrong on this? /jzero [/ QUOTE ] Well, I don't personally consider the Source engine to be…
Hey hey hey a lot has been done since last time I posted. I reworked part of the blade and redesigned some of its features.. Here's the new highpoly of it: and finally the textured version of it. It holds 3500 poly which is the limit of single weapons for the game to handle. A lot of effort retweaking the weapon over 2…
OBSG Game Update WEAPONS Decided to make some weapon designs for a sword, axe and mace. I made a few iterations but went with the kopesh style blade as it looked like the most Egyptian one. Might model some other weapons later but for now we will just have to stick with one. Made a few different designs for the kopesh…
Man, these look really cool. I love your old school style and you're producing quite a lot too! A little critique for the weapon concepts; Maybe it's just me and the way I'm reading the shapes and all from your concepts but your weapons seem to be missing "mid level" shapes. The silhouettes look great and there is plenty…
tricount can be misleading. Setting each poly to a separate smoothing group in fact doubles the vert count along their borders. http://www.polycount.com/forum/showpost.php?p=762436&postcount=15 I think it would be nice to see the model first. However, in case of a weapon (I assume it is a first-person-view model) I…
Hi! My name is Sara, i am concept artist specialized in characters and props (weapons included). My main theme is fantasy but i can adjust to the project. Looking for remote full time, contract or freelance job. It can be video games or board games. My portfolio: https://www.artstation.com/saritos/albums/242978 e-mail:…