4k for 2m seems way too dense. 1k per meter would be very dense and 512x512 per m would be much more reasonable. This all comes down to how close the camera can get to objects and your intended resolution as well (720 vs 1080 vs 4k for instance). 512 per m means that framing a character (roughly 2M tall) standing in front…
That ^ Softimage works on a basis of hotkeys for modeling which changed my opinion about how modeling should work. 3ds max for example has good linear logic and its tools are robust as hell, but having to click and adapt hotkeys (or hot keys that change constantly wtf), having no advanced snapping tools, an interface…
tnx for the comments :) Sukotto: gonna look into that, i've gotten quite used to it but now that i look at it again i do agree Jon: tnx i really appreciate it (love your work btw ^^), I'm going to introduce some bounce light to the overall piece when i have most of the tones down so that should help te metal pop out a bit…
[ QUOTE ] I really wish we could select components and have a fall off on them. [/ QUOTE ] I checked the option box for the soft mod tool, it has a falloff curve like Max. I think that extruding in the Z direction is a tad less wonky most of the time. I end up fixing it in world space, too. There are a lot of good tools in…
i thought i was pretty corny. almost like it was a paradoy of an action movie trailer. >insert gutair riff here. i expected him to jump out of the plane at the end on a snowboard chugging a moutain dew while the annoucer dude says "whos bad?" and fisher says "who do you think?" and then an explosion fills the screen with…
Geezus, I'm a thrifty bastard. I was about to pick up HL2:Episode 1 at the store a few weeks back, but then I saw Quake 4 for the same price, which has 15+ hours of gameplay, and solid multiplayer and great mod support. Which would you rather go for? And when it comes to full price games that only have around 5 hours of…
Hi there, quite some improvement already. A long way to go still. As for your ing technique you need to be aware of the following : If one s a shape by closely following a front a side shot one will never get there. Reason is you will get the front outline just right, the profile just right also, but if you don't read…
In that "Stop Staring" book there's a section on that. The author calls this "half shapes", and it's a technique where you can get round movements even though blendshapes are linearly interpolated, like you noticed. It's the combination of two blendshapes: a main blendshape for up-down movements, for example, and a…
Rockstar North is looking for talented gameplay programmers to join our award winning team of developers. Prospective candidates need to the ready for the challenges posed by large scale open worlds with complex AI and physics. General programming skills are a must and knowledge of animation, camera, AI and physics…
I'm sure this is just one of Maya's quirks that I haven't learned how to deal with yet, but whenever I try to Smooth a polygon mesh, it selects all the faces of the model, but doesn't smooth anything. At first this only happened when I had the "exponential" smooth setting on, but now the same things going with linear…