wow, really awesome DP! cute character great improvement over the last iteration. my only little crits are to try a very tiny shadow around the interior edge of the pants. just to help 'pop' them away from the skin a little and add some depth there. second is the badge/medal in the 3/4th shot bending over the breast breaks…
Check out a free trial of speed tree modeler for UE4. Automates most of the common performance practices, but still gives you plenty of control to tailor the assets to your needs. Really fast and easy to learn -- and easy to make tons of iterations of assets so you can just test in engine rather than speculate. I don't…
Good work man! Just some general art advice. I'd recommend being way more loose with your iterations. I think you have improved for sure, but at first glance they look exactly the same. If you zoom out and can't see major form differences then you've probably fallen into tunnel vision with small shapes and details. Try and…
are you creating a different texture for every colour iteration of a model? If you are that seems really inefficient, especially for a phone game. have you thought about grey scaling some of the texture and using flat colour and a mask to create the different coloured assets? You lose colour detail but you can save so much…
One of the advantages of the node editors is the frankly absurd iteration speed possible, something that just coding just won't match. The speed of my additions and updates is almost beyond imagination. The flipside is that multiple passes, and other non-standard surface shading, is generally poorly supported (especially…
I think this most recent post is pretty close. I feel if you had shown this to me without any context I would recognize who this was, which wasn't the case for your previous iterations. This guy has kind of a plain face and isn't in the mainstream much any more so for his likeness to come across so strongly now I think can…
I feel like I'm in the exact same boat as you right now - struggling with finding my own style and trying to make a career out of my art (somewhat) late in life. But you've got a great body of work developing. Concepting is about speed, iterations, choices, and getting your message across. It looks like you've got a pretty…
Focus on silhouette. https://www.ctrlpaint.com/videos/thumbnail-iteration If you want baby steps, look at what I did a couple years back. http://polycount.com/discussion/113859/erasam-emberhart-obese-blood-elf-engineer-blizzard-student-art-contest-2012-charac/p1 Give it a try first, please. Though, cabron, do you have any…
yea I just mean larger grid size prefabs like a 10mx10m chunk of assembled stuff, or a 10x20m piece of walkways etc. just larger pieces of assembled art that you can move as a single object thanks to being inside a prefab. that way a designer can assemble a scene by clicking and dragging 10 things into it vs hundreds of…
It's been a while :smile: Looking at the previous images... well, she didn't look like Audrey at all. I've been learning the technical part such as topology and rigging, and studying Disney style. I made like a hundred of iterations trying to find the right balance between the likeness of the real person and the more…