Hey Rogelio! Been a long time away from critique, and lighting in general, so I'm gonna dip my toes in gently. Now, let's get one thing straight - I love black! Contrast is rad, but there's a bit too much here. I think before you start working with practical sources, it might be to your benefit to establish your…
I know this isn't what you're going for but I think the main reason it looks like medical contraptions instead of a balancing device is because it's really not helping at all. Honestly to me if you need an exoskeleton (or some other device to keep yourself steady while using the gun) I would actually make it bigger and…
@Alemja - I think it really comes down to the project and pipeline. When dealing with 100's of characters it helps to have all the information we can input into the system, and certainly the approach is to get close to the visual target but with automation driving input, good to have those values especially for clothing…
Hi, everyone I am a newbie at 3d art only becoming famailar with Maya a few months ago, At the moment I am trying to push my skills..... so I grabbed a concept off the Internet and have begun trying to make it. At the moment I have only just finished the modelling process. I have no fixed Polycount but I want to keep it…
I wrote some scripts for Photoshop that I thought might be handy, not sure if people already have all this set up. It allows you to save your texture maps with the push of a single button and adding the appropriate suffix depending on the map. No more constant File > Save As. ----What it does---- - Saves out all texture…
Hey Guys thanks again for the support, the Pm's and the IM's its all super awesome and does make one feel good :) !! Miku's Head - Part Uno. So I'm going to break the head part of this course into 2 sections because I think its important for me to outline something here about the way I work. I like to firstly flesh things…
This game is so damn good. Has blown away my expectations in terms of art, fun and sheer scope, and thats coming froma die hard God of War fan. The rocks and environment work in this game is off the hook. I really dont know how they are pushing as much detail as they are. There have been a ton of little rediculous things…
I'd say it's a nice start ! The first thing I noticed is how the values and colors do not match with the concept. The texture looks too bright, at least on the beauty shot (the flat looks a bit more ok but still seems to be too bright) and the muddy brown color I see on the concept is not here on your piece. Also,…
Thank you everyone for all your comments and precious critics... this house was not intended as a portfolio pieces and I wasn't even thinking of showing it to anyone as it was really an exercise to learn Cryengine 3 asset creation and workflow...I tried to follow more or less the same kind of modeling and texturing that we…
The frontpage is really irritating, and its not fun clicking through that dropdown menu. Just replace the frontpage with images that contain links to your projects, carbonmade style. The website itself looks good Cut the stuff you are the least sure off. Cut the cognition things, they dont look too great and the poses look…