I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
Most probably it's from some non tilable gradient or 2d transform in Designer but nothing you couldn't easily fix just in Photoshop pattern preview and mesh transform on a smart object if searching through Designer graph is too much of a pain. Sampler has some automated tool too but imo works so so.
Hello! Whew, I'm happy to have finished this piece. The Boss is my favorite character to come out of the Metal Gear Solid series and I was inspired to recreate her in ZBrush. The model is a high poly and more-or-less my first character sculpt. I plan on finding options for 3d printing in my area as well. The polycount wip…
Hello! I know I'm late to this party but I'm gonna do my best to make a Mega Gnar Splash Art for this contest. Understandably there is no splash art for his mega form so I'm gonna see if I can do it some justice. I was gonna do Warwick originally but changed my mind at the very last second So some thumbnails And the first…
Primarch
of the first Legion Astartes; the Dark Angles. The son of Caliban himself Lion El' Jonson. model In the future I do plan on completing the set with all of the known Primarchs and Big E.
There are some reasons for this kind of job description: 1) Some visas require that the job must have a degree as a requirement. Not just that the applicant must have a degree but that the job must require someone who has a degree. So putting this in the job description supports the visa requirement. 2) Some kinds of…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hello, I have had this situation now several times. For example with the pot you see on the picture. How would you use more efficiently the texture space? There is so much room left. But I don't want to have the handles base and top scaled to much up, it wouldn't make sense. Would you break the long pot's wall UV in 2 so…