Everyone hates squats in the beginning! I've been lifting for years and man... to this day I will sometimes get a little anxious getting under the bar. I like the challenge, though. Life's filled with lots of difficulties, but there are few you can face directly like a loaded barbell - you lift it or you don't, there's no…
Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!
Currently working at one such place. More from happenstance than anything else - they're local, and I didn't actually start working here as an artist, I actually started in tech support several corporate buyouts ago, then went on to working as a tester, then did some design/configuration (database management) stuff, and…
I have been tempted in past taking a sabbatical and going to this school, it would be an amazing experience to do before you die. On a side note but in similar vein for anyone wanting a life experience. In 2005 I went with my wife to various martial arts schools around the world and also helped out at wild life environment…
In 98 I was 21 and spent a disastrous 3 months in Idaho trying to get a good band together with a guy I met in the summer before my senior year of high school. He was a very talented musician, great drummer and bassist. Around here a good drummer is the hardest thing to find. Anyways, for some odd reason he wanted to move…
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
[ QUOTE ] Where do I advise people to go on a 500 calorie diet? Oh, I see, you didn't even bother to read the thread. I guess you are so smart you don't need to read what I type to know what it means eh? [/ QUOTE ] It was the first thing you said in this thread... Here, let me repeat it for you. [ QUOTE ] Seriously though…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…