in the UVunwrap modifier set the channel to 2 and then hit the reset button - if you no hit the edit button you should see the 2nd channel and be able to edit it. appearently it's a customer wish which is why autodesk implemented it that way. It took me 2 days to understand that - very bad design.
Made some greebles in 3ds Max, though I suspect these will be redone in Fusion 360: Progress was going slow with the mech due to running into problems with Fusion 360 and getting to grips with the tools. I feel I've learnt quite a bit about the software though thanks to trial and error and getting help and advice on the…
Hi Daniel, Not sure what the current prices are, but have you considered to use Mixamo models for this purpose for example? DAZ offers also a whole bunch of premade animation ready characters. And then there is Makehuman. Or Character creation software from Autodesk and Reallusion. Best is imho to model the characters by…
Hi, I use Autodesk Maya, I want to know how I could make the outline of a model move constantly in order to more accurately simulate a hand painted animation done with a caligraphy brush as opposed to a static line thickness done with a pen. Something like what they did in the game Okami.
I believe this page of Autodesk recommendations can help. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Rendering/files/GUID-370E7A71-6570-4277-9C9E-827BEF94FF28-htm.html I am trying all of this now and will report if it works any of these.
thats why people like me or Herman created gif animations like these: Autodesk didn't promote the MZP archives themselves so well nor did the community in the past- but hey maybe things will change someday. I am actually more allergic to exe and mse (encrypted) files
Well if it has the ability to do everything that happens in max according to the pipelines I'v used before I may as well keep it and learn it. I'm sort of confused about why its free, they have donations of course but AutoDesk have a price system Jamie Dimon would golf clap.
If you use Softimage, The more memory you have, the more performance you can leverage with their "Gigacore" architecture. Not sure how much you actually need for Billion tri polycounts working as advertised. Hoping the technology werks its way to all the autodesk products Like human ik.
This is a great tutorial on normal map baking. It goes over how to do an exploded bake. Its for 3ds max but the exploded bake process should be similar in other 3d software. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Great, thanks! Autodesk - add a great new tool for editing normal maps, but don't put it in the normal map menu, and don't mention it in your what's new pdf. Brilliant. I've never really used the shape node attributes before, but it looks like there's some useful stuff in here.