Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
and if someone thought that for the greater good people who thought certain thoughts needed to be purged from the system then they would be? What if some traits where found to be a weakness and therefor a danger to the group? What if in order to build a stronger future we needed to cull the more shallow weaker parts of the…
@Biomag @almighty_gir Thanks for the insight guys, I'll keep that in mind. :D Alright, update! You guys might want to check the group's threads for more detailed stuff on methodology. I missed a session so I just followed along to catch up. Just to recap the week, we started on our base sculpts. Our goal was to make a base…
@Sebvhe Thanks for the feedback! I agree with he comment on the 16:9. For now this isn't really working well since the extra space isn't used at all. Even in vertical format it wouldn't work fully as I still miss a lot of things which make the concept more interesting (puddles, rain, moss, papers on ground, ...). For now I…
Tan... I really wish I could find a link definitively saying the Fox engine will have a indie/subscription/educational release. Have u found anything? Also... Major face-palm to all the noise second guessing yer GI aspirations. I remember the same scanline is more than enuff... No need for GI when it all can be faked…
I think you have what is known as non-manifold geometry. It's a fancy term for "impossible" geometry. Edges should never be connected to more than 2 adjacent polygons. It's physically impossible if you think of how that shape would exist as one piece in the real world. Above image: Left mesh has non-manifold geo. You can…
By all means! :) I know you're probably not directing your comments solely at me because this is admittedly a pet peeve of yours, so I'll avoid taking it personal - but I will toss in a few more remarks. I decided on my career path because I enjoy creating worlds and felt that I had a future in it. I didn't do it because I…
Alright, I've got a few things: First: The site looks great - clean, simple, effective. And the models... I'll start with the one I have the biggest problem with - The shark It looks like a 30-60 minute speed model that someone slapped some poly paint on and called it finished... And I'm a little unsure if it's supposed to…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
In all fairness and to be more precise my point is that this never gets talked about and when it does it usually gets treated the same, hard work is the only way and that is linear thinking. What is the requirement for hard work? Determination? Passion? Motivation? Talent? a mixture of all of them helps but what happens…