excellent :D this could be very productive indeed. thanks for posting your code. you know with stuff like this:macros.run "Editable Polygon Object" "EPoly_Cap" you can type macros.[B][COLOR="DarkOrange"]edit[/COLOR][/B] "Editable Polygon Object" "EPoly_Cap" and grab the bit of code you need. theres lots of interesting…
Thanks Maph and Pangahas for the feedback on the towers! Honestly we want to keep the top part relatively similar (for animation reasons), but I agree that the silhouettes should change more. Since you'll be seeing the silhouette of the tower from this angle, I've added more "electric prongs" to each level. Hope it…
We are looking for a Creative Director https://docs.google.com/document/d/1N57dxKpB9MPbI_W2X3konv6nml4fYbP2evYyLNF4zvc/edit?hl=en&authkey=CPCKobYK We need Experienced artist ASAP for these roles and responsibilities Link Below is for Non-Organic Artist…
original: edit: its a hacky edit where i've simply and indiscriminately halved the frame count. this edit alone isnt sufficient, but i think you should start refining it by dropping your number of frames and making better use of them, dont want floaty, do want snappy and characterful. Wants some breath in the bound and…
I figured it out! I had an edit poly in a group, but it was the only thing in the group, so I could access the edit poly while still having the group selected, causing none of my edit-poly related keys (or polyboost functions) to work. figures that 5 minutes after I give up and post a thread after banging my head on this…
Max has a built in toggle for edit poly subdivision called 'NURMS toggle (poly)'. This subdivides the actual base object the way meshsmooth does it (as far as display is concerned) but still allows you to edit the (low poly) geometry when it's subdivided. You can set the iterations under the subdivision surface menu. The…
If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
It's unfortunately a never-ending battle. Internet addresses are short-lived. However, we're dedicated here at Polycount to providing a place to store content and keep it up indefinitely. Anything uploaded directly to Polycount will be preserved (drag and drop, people!), as well as anything attached directly in the wiki.…
How do you edit subdivision levels? I know you press D to subdivide. But the object's property>mesh tab should allow me to edit the number of subdivision levels. For some odd reason my specific version of Modo does not have that. This option DOES exist in the property>surfaces tab, but editing those numbers doesn't do…
OK, so the other day I was watching the Mojang Mojam2 and one of the dev's was creating some sprite animations using photoshops animation/timeline feature. While he was editing the sprites he was able to have the animation looping constantly in the navigator window and the animation updated as he edited it. How do I do…