Hey @torba! I wrapped up and polished the color range feature to a point where I feel comfortable to share it. If you (or anybody else) want to give it a try, you can get the preview version here: https://drive.google.com/file/d/1ycfYaWCK3G5zszChtErktC5gyj83E9WU/view?usp=drive_link I'd love to hear if everything works as…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Amongst a number of games I rage(d) at, is Bad Company 2. I wonder why nobody else mentioned the game in this thread :D . The game is awesome don't get me wrong, but man.. sometimes I get real angry at certain situations in the game. For instance, when 3/4 of your team are snipers and camp back at the spawn area and you…
Yeah, and although this has probably been addressed in the thread (TLDR) this kind of accusation isn't anything new to blizzard. Rc Proam (or a host of other racing games) -> Rock n'roll racing Dune 2 ->Warcraft RTS, starcraft d&d-> Rogue ->Diablo(actually one of their more original titles) gobliiins -> lost vikings Prince…
I think Dinc refers to the distance the ray has travelled from the incident point of the first interface to the second interface. To use the thickness, d, as a parameter you need to change OPD = Dinc*cosTheta2; to OPD = 2 * eta_2 * Thickness * cosTheta2; Yes. It is a factor of 1000. As for matching the images I think it is…