hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
This is a great first step! Wayfinder has a neat "painterly" style. Note that it usually takes a few years of practice and creation to learn the skills needed for this kind of work. We have some resources on our wiki that explain some of the work necessary to create work in a similar style.…
I started with the diffuse, then desaturate and contrasted it with a small gamma correction to have the reflection, which is homogeneous. But i found a lot of problems for the specular: in fact, the skin intersection have to be darker, and the diffuse amount of different reds make the desaturated map full of whites and…
I have no web design experience, but I could probably make my way through learning a bit of Dreamweaver if I needed to. Still, at this point I'm just looking for a fast simple way to display my portfolio and projects. Nothing overly flashy or fancy. Are blog websites (blogspot, ect) respectable enough to be options, or am…
My main concern is regarding intersecting geometry. Is intersecting geometry okay? It makes the modelling process really faster, but I am not sure if it will work in a game engine properly. Another thing I'm confused from a long time is, when should I model a part of the asset as a separate object and when should I not? My…
I took some advice from another site in an attempt to make a more interesting concept--though there's always room to improve. I'd love to hear what anyone here could offer me as advice for my next piece. Anything helps, especially with design and rendering.
Hi artists, my name is Gru, I'm the programmer in Ennoble Studios. We've released our first game, Psichodelya on steam. http://store.steampowered.com/app/301680/ Right now I'm looking for a 2D artist for one last job: I need Steam cards designed to add them to the game. I need: + 5 cards + 5 badges + 5 background artwork…
So I've tried overlaying some photographs of fabric on my color maps and no matter what I do it seems the result is some ugly anti aliasing at some angle or vantage point. Is it possible to overlay a photograph without this issue or do I have to draw out some fabric patterns?
Looking for a logo designer to design cover art and a logo for ER Studios' upcoming game Forgotten Heroes Alchemist. Our Logo/Symbol Design is for a full on series. We are looking for a artist who can help us bring this vision to life. Some Examples Of Symbols We Like. Some Game Covers We liked Discord: Darkero12#3477…
I am trying to make a stylized open world trucking game and am looking to hire someone who is able to make shaders for the game to give it a cartoonish look. if you are interested, please send your portfolio to @jared_dubois@emerson.edu