Hi everyone its been a while since I last posted on here I just want to share something really special with all of you, for the last 3 weeks I have worked many late nights producing what you see here from concepting to final polished model, unreal engine polished model and short presentation reel for the model, This model…
Hi to all! It took me almost two months to study the Unreal engine. I had a plan in the future to make a virtual museum of Nostromo. For this, I needed to do some tests. I did a test export to the game environment of a small part of the ship. I did it, but the quality does not suit me. There are a lot of questions on the…
wow thank you a lot for these fast answers ! To solve my Blender issues, i think i will go onto Zbrush :P . Looking a lot of Zbrush tutorial right now and it seems it got all the tools to solve my problems aka averaging the low poly and uv before baking normal maps and even baking lightmap via projection master. About the…
starfield= point of emphasis...come on now you dont like the moon sized stars.! I suppose I should have thrown more shots without lighting then anything. I more or less was messing around with lights when I took these screens, not saying I dont agree with your all comments. For crit purpose I think lighting "rigs" is…
Techland, founded 1991,is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. Theinternational success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
Tracer, Reaper, Widowmaker, and Winston these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now its your turn As a character artist for Blizzards next amazing game,…
Murloc, Zerg, Pandaren, Protoss these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by…
Yes, but that doesn't solve the problem with the normal map. Here is the result with and without normal map: As you can see, the second one looks much better. The only way I know to get this result with the normal map on, is that the uv clusters follow the angle of every slice or every slice be a different mesh.
Hi all! I'm working on TTGL-inspired Aurelion skin to fit in Super Galaxy universe as a villlain. Main reference is anti-spiral mech. here are some sketches :)