So you know how to model something but have the feeling that the way you are doing it is way to laborious / time consuming and that there has to be a quicker way of doing it? Than this is the thread for you! This is not intended for questions like "How Can I Model This", it is for questions like "How Do I Model This…
Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…
Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
Thanks Eric for organizing my posts. I'm new to polycount so how it works is all new to me and I apologize if I caused any inconvenience. As an update I've modeled and made the addition of a dirty bed to the scene. I've also made some changes based on feedback such as upscaling the textures for the walls and floor so they…
Hey Polycounters, so modularity is a huge topic when it comes to environment design and rightfully so. BUT, there is one thing that I have a hard time to wrap my head around and that is the creation and use of trim sheets. I spent quite some days now researching on that topic but me beeing German and not overly confident…
Hello! Offer: I am looking to commission a low poly, 3d, character model Details: I am specifically looking for a stylized character model (see images). https://i.imgur.com/9ZDwOAe.png https://i.imgur.com/XPBu5ZL.gif Deadline: none Contact: Contact thru polycount. Discord, X(formerly twitter), and Email available. Final…
In a medium to large studio, how much, if any comp work would a lower level prop artist be expected to do? im sure it depends on the lead and the project and all that, but does anyone have any experiences to share on this topic that may give me some ball park idea? i figure i may want to start this early on as i am right…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
I understand about the forearm twist and I had an ok twist with it. As for the clavicle bone, Idk I guess I was trying not to use a ton of bones if I didn't need 2 because the engine I'm gearing the model towards isn't nearly as nice as say unreal's so I wasn't sure how many it can handle. Poly limit wise the engine from…
Hi, Is there a layman explanation somewhere that explain how Emission / Emissive map affect the rendering of an object using common PBR implementation? Let's ignore how emission affects other objects in the scene, that's Global Illumination's job, I kinda want to understand how does it affect the emissive object itself: is…