Hi! Well, no its not a game asset.Its a high poly concept. I´m planning to take a course at CgSociety how to create them. I have never baked a map in my entire life and IM still learning about UV mapping. But I will keep in my mind the beveling tip. It´s good. I haven´t built a low poly version of it, I might after the…
I definitely spend much more time building games then actually playing them. Every once and a while a new game will come out (or I will find one I haven't played before) and I'll binge it until I complete it (usually SP games). However this isn't always super often. I'd say it maybe happens once every couple of months…
Just follow step 6 in this tutorial you posted: http://www.game-artist.net/forums/sp...hemist101.html But as MoP said, it renders real slow and artifacts are common. There are two other options in maya... Using the AO render in Batch bake (Mental Ray) is fast and renders a nice result, but it doesn't transfer from high to…
No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
Hey gents.. Great to "see" you too.. the back still gives me problems.. I had two surgeries on two different discs(one april 2002 (after which i was good to go for 5 years with no problems) and a second one in Sept 2006 (thats the one that im still "suffering" from) I was bedrdden (sp?) for about 5 months and was basically…
[ QUOTE ] The performance is horrific on my (work)machine. I've got a pretty fast Alienware(3.4ghz Intel EE, 2gb fast ram, SATA raid array HD) with a slightly older video card (Geforce FX5950 Ultra) and at 1024x768 with most of the options at medium, I get like, 2 fps. wtf? My direct X & drivers are all up to date... Auto…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
Hi, as many probably know Substance Painter is on sale on Steam currently. I have a few important questions I'd like to know before I buy it though. I know some of these questions have been alluded to in previous topics, but not to the extent I'd like. 1) Is it worth getting? Ive heard many negative things about Substance…