I use Zremesher. The important thing is to be careful not to have those edge rings that spiral endlessly around the model. So use the curve guides and also use Zremesher command more than once to get it as clean as possible. Then I take it to blender and select edge rings, then delete them. Then I select the corners of the…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Cute backpack! I suggest raising the mouth of the pack up to meet the overhanging piece. Also, the straps should be way thicker. Something like those two rings, you could wonk them a bit and make one side of the ring twice as thick as the opposite side. One corner of the sleeping mat could be sticking up to improve the…
Pangahas Thanks for the feedback. I thought about the rings beeing visible on the inside, but didn't pay that much attention as I have seen other do the same. But your right, you don't see rings on the inside in real life. Tested a black hole but, as you suggested, it didn't look too good. I accully removed the lid after I…
[ QUOTE ] Ryno, Since Max 5 there is plus and minus buttons to expand and shrink selections. They are on the bottom toolbar under Selection Modes. It's also in the Unwrap rollout called Selection Parameters. [/ QUOTE ] yes but in 8 you can expand and shrink ring and loop selections.. i personally wish they went a bit…
I did it at around level 36 on normal but I've also been doing all the extra quests by that guy in the south (near the waypoint portal) plus I did some random level scrolls too~ now I retired my vanquisher and rerolled to a destroyer on very hard. I spent a load of gold enchanting a ring into some uber ring with a crapload…
[TF2 soldier voice] In my day we had to make them out of popsicle sticks and cheap paste! For the semester, the paste was also your food! [/TF2 soldier voice] But seriously are you looking for: - A model and a rig (separate pieces)? - A model to apply your rig to? - Or an already rigged model? Around here you'll probably…
True if this is for a game forget about corrective shapes. Also the amount of extra rigging and tweaking greatly depends on the animations the character will be doing. If they are holding a gun and their arms never go above their head then you don't have to worry too much about the shoulders. Some people tell you to adjust…
Hello
everyone, me and a couple of people have been working on a game for a
while. We are a state where the code is getting good, the concepts
and mechanics are also doing great, but we have a
huge lack in 3D models and animation. The biggest one
is with the characters. We have that sweet concept art, but no
one to work…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…