Hello everyone ! It's been a long time since I have posted on this forum, but i wanted to share my current project, and get some feedback and critic as I'm building it. Beware that I like GIF so this thread will be quite gif heavy :smiley: --------------------------------------- Latest update : -------------------------…
I really don't understand the logic leap of going from "I worked on some small projects and failed" to "I want to make a MASSIVE game by leading a team of disparate strangers" Take people's advice, and go small. Make a small game. It's harder than it seems, and it'll give you a bit of insight into just how ridiculous it is…
Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
Introduction & Summary Mona is the premier 3D-world building platform and social network for the metaverse – built for creators, by creators. A web-native platform with no downloads, Mona assembles the best creators to build the future we want to live in, one owned by the creators. Learn more about Mona…
Development log of my short environment based game demo as my degree project. >>>Linktree<<< >> Initial Game Pitch Document << Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot…
Maybe the solution here will help you. (I searched Google for "unity skin morph" to find this, and this link was the third search result) https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morph-and-skin-fbx-3ds-gt-unity-issue/td-p/8508081
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What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
RENDERS After exporting my character back into 3Ds Max and adding the various texture maps and making alterations where necessary, I could then export my character as an OBJ to render out images in Marmoset Toolbag 2. Initially I was happy with the basic sculpting and 3D modelling of my character, however I feel the final…