So you get shadows working with the default Traditional Game Surface shader? But not when trying it to build it yourself? Most of the times when I've tried it I've just copied the relevant shader group inside the Traditional Game Surface shader and used it in my own shader project. Has worked fine. Speaking of the orange…
Hey RipNic, Man, this personally hits home pretty hard for me because I’m about in the same boat. I graduated Uni over 6 years ago and am creeping up on 30 myself. And I understand the struggle seeing students crank out amazing work when you’ve been working non-stop on craft. When it comes to your situation I think the…
Wow this is completely different from the first one, and you whipped it up in a days time. I'm impressed. You have a strong sense of typography here, except for the lone widow (single word on a line) of the word 'here' on your Home page if Im using Netscape or Firefox. In IE the widow is gone but that is due to my own…
Same as it's been for the last few years, maybe a little gloomy if you're looking for full time employment at a super stable big name company. Not that they don't exist but there is a lot of talent floating around for them to pick from. It seems like the studios having the hardest time are the publisher owned studios. The…
Thank you,PogoP! I'm glad you enjoy it=) No I didn't make a highpoly for everything.) The little stuff here and there doesn't need it. And from the bigger stuff the green cabinet from this pic and similar green cabinets didn't have any. But other than that I did a highpoly pretty much for everything. I got pretty quick…