Just a screen shot of my progess with the highpoly details in ZBrush. Targh is my first character i'm learning in ZBrush. Can't wait to get to the details. Crits plaese!!
Here's the brick wall update that I will use for the walls. Done in Zbrush and Photoshop (mostly zbrush). I will mix with a blend using depth mask to get more variation.
Is it just the one particular model that is doing this, any model that gets exported from zbrush (such as the default project files), or any model that goes from max to zbrush and back?
- got VIsta+ ? then perhaps disable the tablet/writing recognition feature in the OS - try reinstalling the drivers - if it is just zBrush and not for example PS or msPaint check knowledge base at zBrush
I've noted alot of companies are showing interest in Zbrush modelers. Since alot of companies use the Unreal Engine, I'd imagine this will increase the Zbrush demand in your portfolio.
I love the zbrush model. Nice detail and polyflow. I'm not digging too much on the stance of your 2d character. You should definitely texture the zbrush model
No matter what your modeling, you must take it into zbrush, and use some kind of alpha across every surface, that way people know your a master of zbrush.
I once recorded myself in zbrush, i can't remember the 'ins and out but you basically create a script and zbrush interpret this as a recording that you can watch later.
Thank you all for kind words. Glad you all like it :-) @EliasWick : Yes, the muscles are sculpted in Zbrush. some of the hard surface bits are maya -> Zbrush :wink: