Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…
For my project, I am building a set of modular pipe pieces with different diameters. Currently all of the UVs are square-mapped from the 0-1 range so the pieces are perfectly tileable; however, depending on the thickness of the pipe, its UVs may be stretched too thin or too far on the V axis. I could scale the UV shell…
The question is, which surfaces should be straightened and which should be as close to the 3d counterpart as possible. When you flatten a surface and dont keep the "shape" of the surface in the uv, stretching/warping is inevitable. Only rectify surfaces that you dont mind having some warping. I dont have a tutorial at hand…
Dwarven Fortress Planning I have gathered some references on what i would like to do and will use them to influence my work and make sure that it fits in to a nice overall feel to my environment. I have a link to my moodboard here! . As i have not done much sculpting or any natural environment making (i have done a lot of…
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…
Update! Worked on my rocks and rock layout. Definitely looks better. I have also decided that the shrine is simply abandoned (perhaps the nearby town was ravaged during a war and people forgot about this place). So the buildings will be worn from weather and the elements. Lots of overgrowth. Also, the large rock on the…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…
Here are some notes I made for your city environment. 1. Shadow colors need to be tweaked to show lighting from the sky and surrounding environments. This is typically achieved using a skylight and global illumination (this is usually done through baking in UE4 although there are also real time solutions like LPV). All in…
I'm trying to learn more about 3D art for game development. I'm using the website digital tutors which is so far really good (1000x better than that lynda.com site at least). http://www.digitaltutors.com/11/training.php?tid=25&cid=106 This is essentially my plan of attack. - Simple Geo Prop Creation & Texturing in 3ds max…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…